Signal, Week 5 – Random Encounters
Posted onLast week I talked about some of the problems with RPGs in general. I want to, within the next few weeks, touch on (lightly) some of the ideas I have to circumvent the problems of RPGs (to a point) while allowing for the structures to remain in place. It’s about trying to promote fun in whichever way the player might like. One structure of RPGs I touched on was battling in RPGs, specifically ‘Random Encounters’. … Continue reading