So, just to put it out there, I’m going to start these weekly posts without much of an introduction. No “WhAt’S uP iNtErNeT, it’s YA BOI” or anything of the sort.
These weekly posts (I’m calling it ‘Signal’ for right now) have two real reasons behind them:
- To give some kind of update about progress on Iravelon, some background knowledge about Iravelon and its story/world/characters/etc, or info/updates on my other projects/ideas related to Iravelon. Maybe from time to time I’ll include other stuff, but I’ll try to keep other types of posts like reviews or external stuff out of the ‘Signal’ type of weekly posts.
- To help me keep myself engaged with the work on Iravelon itself, and keep myself somewhat accountable for it.
This week was all about just getting started. Also, it’s about thinking about the past and my not-so-good history of sharing, well anything, about what I’m working on.
No, I’m not going to be sharing everything – I want some aspects of Iravelon’s story and mechanics to be experienced rather than explained beforehand.
That said, there are things I can share – new environments, ideas, mechanics, story beats, characters, etc. And it will be my goal with these posts to do some of that.
For now, I’ll leave you with this.
Next week I’m going to talk about combat in Iravelon, and how (through the use of some excellent scripting resources on the RPGVX forums) I’ve been able to use mechanics from one of my favorite lesser known RPG series to liven it up a bit.
I’m gearing up to start a [hopefully] weekly, or at lest bi-weekly update schedule on the site here, for what I’m working on. Not necessarily long updates – some might be just a few paragraphs with some pics, some might be longer (maybe even some video?). Typically Iravelon-related, although I have other ideas and projects I’m also going to put up here as well (more on that in a minute). I’ve typically been pretty bad about getting much out there on the project since the days when I was seeking help on the RPGVX forums. Now years later the general public is on to bigger things like RPG Maker MV and such, though RPGVX and VX-Ace are still out there.
Looking back, if I’d known as much about development as I do now when I started working on Iravelon, I might have built it from the ground up. But it is what it is, it’s come way too far to go anywhere else before it’s done. At least as far as Shades of Resonance is concerned. Echoes of Influence (Iravelon Part 2) may or may not be in VX or VX-Ace, with Prominence of Aeons (Iravelon Part 3) and Age of Shadows (Iravelon Part 4).
Iravelon doesn’t exist on its own either. It exists as part of a bigger continuity. I have other projects I’m toying with as well, some not even remotely related to Iravelon.
All that I can talk about later though. In the meantime, I’ll be working on weekly updates starting this Friday, 7/13! Like I said, don’t necessarily expect a massive information dump, but I’m thinking at least about giving an idea of what I’m working on and some general background on Iravelon as a whole.
Until then – MagusDuality.
EDIT: Oh, and I’m going to get that image slider working with some content this weekend. 😎
Been a long time, hasn’t it?
Iravelon still exists, it’s not dead. Well, it’s been half dead, sort of, but never dead.
More to come soon. Here are a few random screenshots, some you might recognize, some you might not.