Signal

Signal, Week 8 – Progress

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Sorry about last week – I was out and about, at Dragon Con in Atlanta, GA.  Good times to be had – you can see the best of many fandoms there.  I go back and forth about whether I’d ever want to be more than just a fan (or drunken wanderer) at Dragon Con, or any such convention.  I can sometimes imagine visions of myself in front of a fairly large group of people, talking … Continue reading

Signal

Signal, Week 7 – ETHER

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Excerpt from Enceladus documentation: ETHER – “Magical” Attributes to Inorganics (Encoded Talent H—- Equipment R—–) Select items (typically in-game weaponry) have attributes which manifest like MAGUS abilities at first glance.  ETHER involves coding encodes specific environmental programs onto items so that, in certain scenarios, the items will cause an alteration in the surrounding area.  The range of effects is dependent on in-game usage, whether that be offensive or defensive.  Some items have non-combat abilities such … Continue reading

Signal

Signal, Week 6 – The Inventory

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So I’ve already talked a bit about weapons in Iravelon, but I figured I’d say a few short words about items in general. Items, really?  Isn’t that pretty basic, just swords and axes and staves, armor, potions and such? Well sure, there are those elements – weapons, armor, healing items, etc.  But some of the specifics go a bit further.  Firstly, each character has their own type of weaponry – Ian uses polearms, Lou uses … Continue reading

Signal

Signal, Week 5 – Random Encounters

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Last week I talked about some of the problems with RPGs in general.  I want to, within the next few weeks, touch on (lightly) some of the ideas I have to circumvent the problems of RPGs (to a point) while allowing for the structures to remain in place.  It’s about trying to promote fun in whichever way the player might like.  One structure of RPGs I touched on was battling in RPGs, specifically ‘Random Encounters’.  … Continue reading

Signal

Signal, Week 4 – Tropes, Tedium, and Classical [J]RPGs

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I’ve never really been shy about the fact that Iravelon, particularly Shades of Resonance, is heavily influenced by the role playing games of the 90’s and early 2000’s.  I mentioned before a specific influence being Golden Sun, but I’m sure that more references would be (or already are) apparent whether I’m consciously aware of them or not.  I would go as far as to say the fact that Iravelon is influenced by so many great … Continue reading

Signal

Signal, Week 3 – The Final Frontier

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Wait, it’s Saturday.  Crap! I spent a good bit of time earlier in the week writing up a few posts, but I haven’t had a chance to finish most of them or I want to wait until later to put out there. So this week I’m going to say this: Iravelon takes place on a planet. No Mans Sky, which has planets that you can go to, came out with a serious update in the … Continue reading

Signal

Signal, Week 2 – Unleash – 7/20/18

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Since the beginning, I haven’t been shy about what some of Iravelon’s influences are when I’m asked.  I tend to think some of the best games and stories are built off of ideas and concepts from their predecessors in one way or another, and Iravelon is no exception.  One of my major influences goes back about 17 years to a GBA RPG you might’ve heard of – Golden Sun may be said to be nothing … Continue reading

Signal

Signal, Week 1 – Let’s Begin – 7/13/18

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So, just to put it out there, I’m going to start these weekly posts without much of an introduction.  No “WhAt’S uP iNtErNeT, it’s YA BOI” or anything of the sort.  These weekly posts (I’m calling it ‘Signal’ for right now) have two real reasons behind them: To give some kind of update about progress on Iravelon, some background knowledge about Iravelon and its story/world/characters/etc, or info/updates on my other projects/ideas related to Iravelon.  Maybe … Continue reading

Signal

Weekly

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Hey folks! I’m gearing up to start a [hopefully] weekly, or at lest bi-weekly update schedule on the site here, for what I’m working on.  Not necessarily long updates – some might be just a few paragraphs with some pics, some might be longer (maybe even some video?).  Typically Iravelon-related, although I have other ideas and projects I’m also going to put up here as well (more on that in a minute).  I’ve typically been … Continue reading

Update

Still Here

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Been a long time, hasn’t it? Iravelon still exists, it’s not dead.  Well, it’s been half dead, sort of, but never dead. More to come soon.  Here are a few random screenshots, some you might recognize, some you might not. ” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]