Update

Welcome

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This site functions as a… somewhat variable format base for news, information, and random writings related to my own creative endeavors, centering mainly around my plans/outlines/work on my Iravelon game series (and other, related writings/projects).  I sometimes post new images or updates on my work, or short writing segments related to it.  I also tend to put some random thoughts or analysis on entertainment I enjoy, or concepts that I like to think about (mainly … Continue reading

Uncategorized

The Magician

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The Magician knew Time.  And he knew the World was broken.  The Light had broken it. He came upon this knowledge through the Arcane, the world beyond the World.  It was only beyond the World that he could find Truth, because the Light had corrupted the Truth of the World. He knew that, given Time enough, the World would cease to be.  He sought to warn those who could stay Its destruction, and ward off … Continue reading

Classicality

Classicality – Part II – Closing

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“Welcome to a world without song.” Drakengard… is an interesting game. In a time dominated by Final Fantasy and other more… straightforward(?) RPGs, it was absolutely out on its own. And Yoko Taro’s insane genius at storytelling absolutely contributed. It’s a game that is best left experienced… but only if you have the patience. Like many aging games, it suffers from problems. Even still, it remains a journey in itself, even with its multiple endings … Continue reading

Lore

The Sun

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All in The World knew the Song of The Sun. The Sun provided, though many knew not how it gave so much while staying so far from life. Through all time, The Sun gave Light, in seeming abundance stemming from the infinite. Though there were those who thought It’s influence finite, still Life drew on The Sun’s power more and more. Power went beyond Fuel, beyond Solar, into the abundance of Light that permeated the … Continue reading

Lore

The World

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Primordial. The World had always existed, and was endless. Since even before there were those who could describe it as having existed at all, The World simply was. Those that lived in it were many, over countless kingdoms, nations, and confederations. They fought here, cooperated there, a seeming cycle of annihilation and rebirth marring The World, but never threatening it. The World changed, though in response, not in retribution. It evolved, the movement of entropy … Continue reading

Classicality

Classicality – Part I – Schala’s Theme

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Okay, so this week I wanted to start something a bit new. I’ve done something like this in the past (back in ancient times when I was on this podcast like five people listened to), but I wanted to start it up again with some more depth, since it’s something I’m fairly passionate about. I love soundtracks. Particularly videogame soundtracks. Movie soundtracks are great (and I have several that I love), but videogames, both in … Continue reading

Signal

Signal, Week 8 – Progress

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Sorry about last week – I was out and about, at Dragon Con in Atlanta, GA.  Good times to be had – you can see the best of many fandoms there.  I go back and forth about whether I’d ever want to be more than just a fan (or drunken wanderer) at Dragon Con, or any such convention.  I can sometimes imagine visions of myself in front of a fairly large group of people, talking … Continue reading

Signal

Signal, Week 7 – ETHER

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Excerpt from Enceladus documentation: ETHER – “Magical” Attributes to Inorganics (Encoded Talent H—- Equipment R—–) Select items (typically in-game weaponry) have attributes which manifest like MAGUS abilities at first glance.  ETHER involves coding encodes specific environmental programs onto items so that, in certain scenarios, the items will cause an alteration in the surrounding area.  The range of effects is dependent on in-game usage, whether that be offensive or defensive.  Some items have non-combat abilities such … Continue reading

Signal

Signal, Week 6 – The Inventory

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So I’ve already talked a bit about weapons in Iravelon, but I figured I’d say a few short words about items in general. Items, really?  Isn’t that pretty basic, just swords and axes and staves, armor, potions and such? Well sure, there are those elements – weapons, armor, healing items, etc.  But some of the specifics go a bit further.  Firstly, each character has their own type of weaponry – Ian uses polearms, Lou uses … Continue reading

Signal

Signal, Week 5 – Random Encounters

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Last week I talked about some of the problems with RPGs in general.  I want to, within the next few weeks, touch on (lightly) some of the ideas I have to circumvent the problems of RPGs (to a point) while allowing for the structures to remain in place.  It’s about trying to promote fun in whichever way the player might like.  One structure of RPGs I touched on was battling in RPGs, specifically ‘Random Encounters’.  … Continue reading